![]() ![]() Instead, I propose a different reason for not torrenting the source: Creating a torrent for every checkin is insane. I understand wanting to control access to things, but when you’re just handing it out to anyone who asks, it’s kind of silly to get worried about it being a little easier to get. ![]() Everything else is the same for both of them. So how does a torrent change things here? Under the first one, Unreal wouldn’t necessarily have their name. (Or the name they used when they signed up, anyhow.) The only difference is that under the first version, Unreal has their name. It doesn’t matter which version they go with, they don’t have permission to have or use the code. The primary person here now has access to the source code without having agreed to the EULA. That other person has now violated the EULA, but that’s unimportant. If someone wants to get access to the complete source, and doesn’t want to follow the rules, they have 2 options:Ĭlick ‘agree’, download, violate the EULA. Having a torrent would completely bypass this requirement and therefore it is not supported. The source code is not Open Source … you merely have FREE access to the source code but you need to accept a EULA. Because you have to have a registered account with Epic Games in order to accept the EULA before you can have access to the source code. ![]()
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